Dialogue Coordinator (Contract)

PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work.

We’ve thrilled gamers since 1994, when we launched the original PlayStation.

Today, we’re recognized as a global leader in interactive and digital entertainment.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Dialogue Coordinator

This is a 12-month contracted position through our staffing partner Yoh Services with a high likelihood of extension.

You are:

A passionate, creative and driven sound person that enjoys working in Dialogue that has the desire to develop high-quality dialogue for film, television and video games!

You have the passion to deliver outstanding dialogue for major AAA projects alongside our development partners at studios like Sony Santa Monica, Sucker Punch Productions, Insomniac Games, Naughty Dog, Guerrilla Games and many more…

As it turns out:

We are looking for a Dialogue Coordinator to join Sony Interactive Entertainment to help us create and manage high quality dialogue content for 1st party product development projects.

Responsibilities:
Work with the Dialogue Supervisor to support the needs of the project Prepare materials and help track recording sessions Manage dialogue assets for post-production, outsourcing and localization Implement dialogue assets into the game engine and dialogue databases Update and fix bugs/issues using tracking software such as JIRA or DevTrack Edit & mastering of both cinematics and in-game dialogue assets
Qualifications:
Knowledge of audio production, editing and mastering is required; this includes a solid understanding in Recording, Editing and Mastering Knowledge of professional audio editing tools like (but not limited to) Pro Tools, Adobe Audition, Reaper, Waves Plugins, iZotope RX, etc.

A strong problem-solver and great teammate with proven organization skills.

Excellent communication and interpersonal skills, both verbal and written Experience with Microsoft Excel and database entry Relevant accredited education in the field of audio sound design television broadcasting game design
Desired qualifications:
Knowledge or familiarity with commercially available sound middleware and/or internal/proprietary game development tools such as Wwise, Maya, Unreal Engine, etc.

Knowledge of Pro Tools templates and session set up for recording and mixing in various formats Experience recording and editing dialogue for video games commercials animation audio books podcasts Client-facing experience with actors, producers, or directors
We strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond. 

We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.

#LI-AG1

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Please tell us if you require a reasonable accommodation to apply for a job or to perform your job.

Examples of reasonable accommodation include making a change to the application process or work procedures, providing documents in an alternate format, using a sign language interpreter, or using specialized equipment.

We strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond.

We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.

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We are also required to measure our progre

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