Walt Disney Animation Studios: Sr. Software Engineer – Core Software

Job Summary:At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity.

Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content.

We do this working alongside a user base that shares a collaborative environment with us, and uses the code we develop to make our feature films.We are looking for an engineer who is able to take novel and complex datasets and present them in familiar, intuitive and performant ways.

Someone who can diagnose/debug performance and architectural issues and recommend and implement solutions.

Familiarity with patterns and techniques for creating interactive tools that perform at scale and allow for artistic exploration (i.E.

efficient UI updates, undo/redo, debugging, customizable user interactions, etc.).Critical to success in this role is the ability to build trust and relationships with technical and non-technical users, to understand their needs and pain points intimately, and to deliver relevant solutions.

It is also important that you bring a sense of co-ownership, team building and positive morale to help foster stronger collaborative teams.

We embrace creativity and we seek to maintain a fun and inclusive environment that you and your co-workers would be proud to work in.Responsibilities:Projects IncludeDesigning and implementing core infrastructure to manage our shot, environment, and asset definitions and structuresBuilding new APIs to allow for artist-facing and data management tools to more readily access shot contentSupporting our productions by identifying and solving technical obstacles encountered by our artistsExtending and improving the core libraries used for end-user tool creationContributing to major studio initiatives aimed at restructuring our assets and improving artist productivity and show velocityCreating new user interfaces and tools for artists and technical directors to author, edit, access, and inspect shot and asset contentAdopting new external DCC’s and integrating them into our pipelineWriting new tools and plugins into 3rd party apps for rough to fine story developmentDevising artist dashboards for consolidating and managing tasks, encouraging collaboration and visibility into the characters, environments, story and the overall film making processWhat does it mean to be a developer here at WDAS?Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms through building intuitive artist-friendly interfaces.Work hand in hand with artists to make the tools we need for the incredibly complex and rich characters and environments featured in our movies.Develop on top of a highly performant, extendable in-house application framework.Develop new artist-centric interaction models using the latest hardware and technologies.Key QualificationsStrong experience with C++ (including x11/x14) *Strong experience with Python *Strong experience with Qt (for desktop development) *Experience with developing threaded libraries and applications using TBBAt least 5 years’ experience designing and developing interactive toolsGood sense of user interface/software designExemplary communication, teamwork and problem solving skills, balancing the timeliness of solutions with their sustainability.

Able to prioritize competing demands based on business value.Effective listener: able to engage with engineers and artists to understand their requirements and infer practical solutions.BS in Computer Science, Computer Engineering, Electrical Engineering or other related field; or comparable industry experienceOr equivalent experienceBonus QualificationsStrong experience writing testable codeExperience with USD (Universal Scene Description)Experience working with a Product Design/UX Engineering teamExperience in the computer animation process (i.E.

games/films/visual effects)Master’s degree or higher in Computer Science, Computer Engineering, Electrical Engineering or other related field; or comparable industry experience

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