Senior Engine/Systems Engineer – C++ – (Apex Universe FPS Incubation Project)

Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

As a Senior Systems Engineer (Apex Universe FPS Incubation Title) you will design, build, and maintain technology that enables the team to create engaging gameplay and fantastic experiences. You will work closely with other Engineers, Design, Art, Animation, and Audio to gather requirements, design, implement, test, optimize and enhance features and toolchain support for those features. You will have an opportunity to work on a wide variety of systems, including collision, physics, audio, low-level OS and hardware support, common libraries, data packaging, asset management, scripting language support, user input, debugging and profiling support, AI, general game simulation management, rendering support, and many others.

 

Requirements

  • Passion for making and playing games.
  • Excellent C/C++ skills.
  • 5+ years of experience.
  • Excellent math skills with an emphasis on 3D math.
  • Excellent understanding of computation and evidence-based optimization.
  • Experience with large code bases and optimizing code, data, and bandwidth to improve both memory consumption and execution speed.
  • Console programming experience on a multiplayer AAA game.
  • 5+ years of professional experience as an engineer on a game team.

Nice to Have

  • Shipped at least one AAA title
  • Degree – Bachelor’s CS/Math or higher preferred. ( Or Equivalent work exp)
  • Engineering experience working with consoles (Sony/Nintendo/Microsoft)
  • Engineering experience working with window PC ( Microsoft/Steam/Origin)
  • Solid foundation in TCP and UDP networking.
  • Prior professional experience as a respected engineer on a game team.
  • Comfortable in/with Windows, Linux, Perforce, Visual Studio, curl, PHP, LUA/Squirrel

Posted:09/04/2022 04:24 AM

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