Gameplay Engineer – Automation Tools, UE4, Python, AR/VR

If you are a Gameplay Engineer with experience, please read on!

Based in Santa Monica, CA, we are building the best in-flight Augmented Reality flight training system in the world.

  • RELOCATION PACKAGES AVAILABLE

What You Will Be Doing

As a Gameplay Engineer, you will architect, deploy, provision, and support tools for our software and hardware ecosystems in a hybrid environment. You will help drive the integration and development of necessary tooling and automation (profiling, testing/verification, monitoring, etc) that allows the team to move even faster. You will be the individual to identify, propose, and implement improvements in new tools and infrastructure to support the ongoing development of AR and VR technologies. You’ll spend your days developing custom tools and pipelines for other engineers and content creators. The primary goal will be to optimize iteration times, improving existing systems for performance, memory usage, and user experience. This can be done by providing expertise in tools used for software development: CI/CD pipelines, automated version control systems, software artifacts management tools, etc. You’ll also plan and coordinate systems upgrades, cutovers, and infrastructure migrations. Support software releases from a DevOps standpoint.

What You Need for this Position

  • Programming languages such as Java, C++, Python, JavaScript, or similar languages.
  • In-depth understanding of computer architecture, computing bottlenecks, memory hierarchy, data coherency, caches, high-performance architectures (VLIW, superscalar, etc), SIMD.’
  • Low latency / high bandwidth real-time data pipelines, batch data processing pipelines, low power embedded systems, integration of specialized hardware acceleration blocks.
  • Kernel optimizations.
  • Built developer tools using Python.
  • Test automation that spans multiple platforms including mobile devices.
  • Deployed, configured, managed, and automated CI/CD pipelines using Jenkins/Concourse and others.

Preferred Skills

  • Experience with virtual reality (Rift, VIVE, Gear VR, etc.).
  • Experience working in 3D in Unity, Unreal, or proprietary game engines.
  • Firm grasp of the Agile SDLC methodology and practices.
  • Comfortable with Linux-like environments and CLI. Comfortable with administering Windows.

What’s In It for You

  • Competitive Base Salary ($100k – $200k DOE)
  • Vacation/PTO
  • Medical
  • Dental
  • Vision
  • 401k

So, if you are a Gameplay Engineer with experience, please apply today!

Email Your Resume In Word To

Looking forward to receiving your resume through our website and going over the position with you. Clicking apply is the best way to apply, but you may also:

Dominik.Sobaszek@CyberCoders.com

  • Please do NOT change the email subject line in any way. You must keep the JobID: linkedin : DS15-1634643 — in the email subject line for your application to be considered.***

Dominik Sobaszek – Sr. Executive Recruiter – CyberCoders

Applicants must be authorized to work in the U.S.

CyberCoders, Inc is proud to be an Equal Opportunity Employer

All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, disability, protected veteran status, or any other characteristic protected by law.

Your Right to Work – In compliance with federal law, all persons hired will be required to verify identity and eligibility to work in the United States and to complete the required employment eligibility verification document form upon hire.

CyberCoders will consider for Employment in the City of Los Angeles qualified Applicants with Criminal Histories in a manner consistent with the requirements of the Los Angeles Fair Chance Initiative for Hiring (Ban the Box) Ordinance.

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