Our global automotive client is seeking a 3D Modeler/Unity Developer to join their team.
You will be involved in creating computer-generated assets such as stills, animation, AR/VR models.
This is a hands-on technical position, requiring a flexible skill set that encompasses both 2D and 3D skills.
Responsibilities: Create Photorealistic, hard-surface 3D modeling, texturing, and UV-ing of cars and environments in Maya.
Assemble scenes for pipeline processing from both internal and external sources Build materials for Unreal, VRay, and Substance.
Rig, animate and simulate 3D objects (using Maya, Craft, and Unreal) such as moving vehicles, opening doors, illuminating headlights, and vehicle suspensions.
Retouch and color correction Light motion graphics and work Video editing Experience: Autodesk Maya experience in computer graphics production with a strong understanding of vehicles and their construction.
4 years of hard surface modeling, animating, lighting and rendering experience.
4+ years of Nuke production experience.
Adobe Creative suite experience focusing on Photoshop, After Effects, and Premiere 3+ years of Video editing, Motion Graphics and Photo retouching experience.
3+ years experience Material and Shader creation, Substance, V-Ray, and Unreal Realtime rendering AR/VR a plus.
Unity, or related real-time rendering experience Python Scripting and related programmatic language a plus.
Abilities: Create photo-realistic images and animations.
Design workflow and process maps.
Problem-solve technical and creative issues across multiple pipelines and software’s Display a keen eye for detail.
A combination of formal training and experience providing expertise in 3D content creation and presentation, and photographic retouching.
Experience or interest in photography or Auto Industry a plus