Senior to Principal Open World Designer

In this role, you will be the main architect for Ashfall’s open world. You will design landscapes and structures present in the game world, as well as have a hand in designing encounters for those locations. You will play a key role in making the world of Ashfall come to life.

As a designer at Liithos, you are a leader and a doer. We are a design-led studio where you will have a great deal of creative freedom, and the ability to shape your role to your liking. We understand that game development changes like the weather, and are incredibly excited about the opportunities that brings. At Liithos there is no idea too big or too crazy or too scary to try.

Responsibilities

  • Working with blueprint scripting and level building tools in Unreal Engine 5.

  • Running design meetings, creating pitches and running company playtests.

Requirements

  • 5+ years of experience as a game designer on a AAA project at any level, or at least 1 shipped title.

  • A strong knowledge of what makes an open world engaging–the kind of place you keep wanting to come back to again and again.

  • An understanding of the development process from concept to completion.

Bonus Points

  • Experience mentoring other designers as a lead or senior member of a design team.

  • Familiarity with testing strategies such as focus testing, A/B, and player data analysis.

  • Familiarity with material editing, lighting and sequencer in Unreal.

We thank you for taking the time to consider and apply to the Liithos team. At Liithos, we know job hunting can be stressful and we aim to make this process as smooth as possible.

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