Game Designer III, Content Systems – Unpublished R&D Product

In this role, you will build systems which deliver certain kinds of procedural content to players.

Your creativity and technical skills aid in building both new game systems and tuning/balancing existing game systems using an existing core game loop as a reference point.

You’ll collaborate with interdisciplinary teams and work with game engine toolsets to innovate upon player-focused designs that’ll delight millions around the world.
As a Game Designer III specializing in content systems, you excel in designing features which feel great to interact with, create sharp and exciting outcomes, meet pre-established goals and game vision, and deliver upon tone and theme.

You are adept at asking “how can we create robust, sustainable mechanisms for delivering a particular kind of experience repeatedly to players?” and then building towards successful outcomes.

You sit at the intersection between designers who are building individual content units and the larger tapestry of systems surrounding the holistic game experience, and act as a translator between them.

You partner with other designers, artists, and engineers to envision ways in which new systems could better serve players while also being smart about content re-use and modularity.

You use your deep expertise in game engine scripting to support other designers on the team in more technical content creation tasks.

You will report to the Lead World Designer on the team.
Responsibilities

Prototype and balance core game systems using UE4 Blueprint
Collaborate with the rest of the content team to integrate new mechanics that fit well with the holistic game vision
Create and provide multiple potential designs and solutions.

Articulate trade-offs and risks between different options.
Synthesize feedback, data and product goals to iterate on individual game systems and the intersection points of several systems through development and across a live deployment
Ability to establish player behavior and engagement targets and then work through designs on paper to help validate feature directions before implementation
Required Qualifications

5+ years of experience in systems design and/or balance
Deep experience in developing game systems which deliver a particular feeling or kind of experience through procedural methods
Experience crafting highly replayable game content
Advanced proficiency in scripting in UE4 Blueprint
Deep level of understanding, passion, and engagement with online multiplayer PvE games (ARPG, MMOs)
Desired Qualifications

Experience creating new gameplay systems and filling them with first instances of content
Experience in at least one object-oriented programming language
Experience on a Live product
Experience designing for deep, large-scale PvE games
Our Perks
Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules.

We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match.

Check out our benefits pages for more information.
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner’s Code and Community Code.

Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work.

We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect.

We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc.

Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law, including the City of Los Angeles’ Fair Chance Initiative for Hiring Ordinance relating to an applicant’s criminal history.

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